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This node can be used as a replacement for the standard Wake Up node you can find in Buildbox. The standard Wake Up node only works with game paths so it's not always ideal for working with.
This node works by measuring the actual distance to a target entity, which can be your character or any other object.
It's meant to be a replacement for the old Wake Up node, especially where the old one fails.

Changelog
V1.0.0 - July 28, 2022 - First public release.

License
Creative Commons Zero, CC0
http://creativecommons.org/publicdomain/zero/1.0/
This content is free to use in personal, educational, and commercial projects.

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Click download now to get access to the following files:

Wake Up (Target).bbnode 2 kB

Comments

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(1 edit)

Hello, I want to make a great game with the build box. For example, it is an RPG game. But to do that, there's one thing you need in the build box. Upgrade of the health node. Health cannot be changed.

When the level goes up, I want to create a system where characters kill monsters and develop health.

Incidentally, we have already completed a system in which the experience value increases when the character kills the monster, and the level increases when it reaches a certain experience value.